Conference

The conference was divided into sections:
Developer section for innovation creators and
Business section for those making technologies generally available – operators and marketers. A significant part of the event was
Networking demo zone,
where each participant was able to become a part of the already implemented VR casino projects, test VR/AR novelties and products.          

TARGET AUDIENCE:

  • software / hardware developers
  • designers
  • companies providing services and tools for VR/AR projects
  • offline/online casino owners
  • owners of betting companies
  • specialists in marketing, PR, digital marketing, gambling, IT
  • gambling/IT sales department specialists

Time to bet on VR/AR!  

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