The conference was divided into sections:
Developer section for innovation creators and
Business section for those making technologies generally available – operators and marketers. A significant part of the event was
Networking demo zone,
where each participant was able to become a part of the already implemented VR casino projects, test VR/AR novelties and products.
TARGET AUDIENCE:
- software / hardware developers
- designers
- companies providing services and tools for VR/AR projects
- offline/online casino owners
- owners of betting companies
- specialists in marketing, PR, digital marketing, gambling, IT
- gambling/IT sales department specialists
Time to bet on VR/AR!